RoboJack
ranked #31 in fun :) #141 overall for GMTK Jam 2020
- Left Click the Robot to control. Some robots (dark toned) are OUT OF CONTROL! You can control ONLY ONE robot at a time.
- Right Click anywhere to loose control of the Robot (they will do what you last pressed)
- WASD to move
- SHIFT to unequip special. You can have ONLY ONE special at a time
- R to restart level (there is also a reset button on the top right corner ofscreen)
- SPACE for special
- M to toggle Mute.
If you click on robot while moving another, their movement retains.
Also.. N and B to go to next or previous level respectively (Please use only if you get stuck).
...Yes. This game used two themes from GMTK
Code, Graphics, Game Design, SFX, and Music made by Chico Perez (Grizzlius Maximus) All assets except music made during the 48 hours of GMTK 2020.
- Gamemaker:Studio 2 (Game Engine)
- Aseprite (Sprite Editor)
- Waveform 11 (Music Editor)
- BFXR (SFX Editor)
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | GrizzliusMaximus |
Genre | Platformer, Puzzle |
Made with | GameMaker, Aseprite, Bfxr |
Tags | 2D, Game Jam, GameMaker, gms, Game Maker's Toolkit Jam, Pixel Art, Puzzle-Platformer, Robots, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
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Click download now to get access to the following files:
RoboJack_GMTK.zip 12 MB
RoboJack_Win.zip 12 MB
Development log
- RoboJack- Update 1.3.0: Graphics UpdateJul 27, 2020
- RoboJack- Update 1.2.1Jul 25, 2020
- RoboJack- Update 1.2Jul 25, 2020
- RoboJack- Update 1.1Jul 23, 2020
Comments
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You got a spiffy puzzle game here! I love that you have to factor in the mortality and reproducability of the robots into the solution to the levels -- a clever twist for sure. I do think there are some parts where you could slow down the fireball spawns, and I sometimes had trouble keeping track of which character was which (I know you have different colors to mean different things, and you use their eyes as a signifier of activity, but you may want to consider making it even more obvious -- perhaps a really obvious antenna on the top of their head that lights up or goes dark?)
But overall brilliant game! Keep up the good work!
Yo’ Templar here,
Very fun game, the puzzles are nice and the art fits it really well, the only issues would be that moving around isn’t really easy, like some jumps feel a bit too pixel perfect, but other than that is great.
One of things I worry about making the jumps easy is that the some players might finish the level the wrong way. It's one of the difficulties of a puzzle platformer. I'm sure there are lots ways to improve the levels which I haven't found out. Thanks for your feedback!